![]() Fixed crash when electric pole with open electricity gui is deconstructed ( ). Fixed OSX crash due to non-existent write data directory ( ). Fixed bug with non-primary mouse not working on OSX ( ). Fixed bug on windows when game couldn't be saved. Namely: inserter stack size bonus, logistic slots, quickBarCount, followingRobotsCount, ghost time to live. Fixed that LuaForce:reset didn't reset all the force modifiers Fixed that caninsert method ignored set filters ( ). Added show_active_chunks debug option, shows which chunks are active on the big map. Fixed bug when blueprints were "looting" the items from transport belt to grounds ( ). Migrations are applied even when using map2scenario. Using map2scenario no longer resets researched technologies and unlocked recipes. Map map2scenario reports errors correctly instead of crashing. Fixed that the number in the logistic gui wasn't set to 0 when the slot was cleared ( ). Fixed that setting more than 65535 value in the logistics request gui didn't work properly. Fixed that pausing the game closed the opened gui ( ) Fixed bug when using deconstruction tool broke the replay ( ). Fixed resetting key bindings when changing keyboard layouts ( ) Fixed extremely low placement probabilities of worms. crafting, transfer) with the same binding. Now they work just fine unless there is a gui action (i.e. Fixed bug when some controls didn't work with mouse over the gui ( ). Fixed scrolling with sliders in game ( ). Worms don't show healthbar and don't regenerate health during the dying animation. ![]() Worms don't collide with the world during the dying animation ( ). The created effect of entities is not applied in map editor, to avoid too much freezed smoke particles at the same time that slows the render. Fixed that construction/logistic robots inside a network that was removed weren't re-assigned to the closest logistic network. Fixed that logistic robots were confused when inserting into storage with damaged items ( ). Fixed the problem with deconstruction of transport belt with inserter (or something other) putting items on it ( ) Fixed bug where placing assembling machine over assembling machine of the same type could result into repetitve placing Fixed that the beacon rotating animation was sometimes drawn under the beacon ( ). Saving the crc in the replay only once per second, so the replay (and save) size shouldn't grow so fast. Fixed that laser turrets were not working when built near chunk boundaries ( ). Fixed bug when train with 2 locomotives with opposite directions was not moving backwards when first locomotive had no coal. This also fixes the resulting crash when the wagon was destroyed. Fixed bug when train was self-damaging when driving backwards at the end of the rail ( ). Fixed bug when sometimes rail segments were messed up by placing rail signals from blueprint ( ).Īlso blueprint which would place two signals next two each other cannot be placed. This also fixes performance when a loot-enabled entity dies and drops a large amount of loot. Fixed performance when cancelling large crafting queues and the player has no room to hold the items. Gets as many items from the chest as possible. Instead of dropping all the items on the ground around (which could be A LOT of items in some cases), the mining just fails, while player It happened When the player tried to a mine chest that contained items that couldn't fit his inventory. Fixed various problems of not loadable save when energy source type of entities changed or mod specifying entities with energy source missing. Fixed crash when some modded entity attack_reaction effect killed the attacking biter. Fixed crash when entity with no icon shown in the electric network statistics, error icon is shown instead in that case Fixed crash in map editor when building transport belts after building diagonal rail tracks ( ). Fixed that unresearching quickbar slots crashed the game ( ). Fixed the loading of saves containing inner saves (used in tightspot scenario) ( ). If is not valid, text color is changed to red. Fixed crash when the map exchange string is not valid.
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